﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace Godot.core
{
    public class MethodInfo
    {
        public String name { get; set; }
        public UInt32 id { get; set; }
        public List<PropertyInfo> arguments { get; set; }

        public MethodInfo()
        {
            arguments = new List<PropertyInfo>();
        }

        public MethodInfo(string p_arg)
        {
            name = p_arg;
            arguments = new List<PropertyInfo>();
        }
    }
}
